Playing as three different houses really helps the replay value as well. Strategy games don't come along every-day and Dune is one of those rare catches of the season. I would usually turn away from a game like this, but found myself playing it as if would never get to review the other games. To get me started there was a very easy-to-learn tutorial of the game, so I didn't have to sit down and read a long and boring manual.
There are loads of cool vehicles and terrain you can move. The many scenarios will keep you playing for hours on end. War sim fans will totally dig this. I'm not usually a big fan of games like this, but this game is pretty cool. I like a game that takes some brainpower to win, and Dune takes some time and patience to perfect.
Once you start, you're addicted! This is a very involving game. Some of the sounds get mighty repetitious after a while, but that's a minor complaint. Other than that, Dune offers great challenge and staying-power! Spice is Nice! This lengthy graphic adventure is based on the best-selling book and movie Dune. Virgin managed to bring brilliant graphics and great sounds to the game, but not much more. Using a first-person perspective that's similar to some role-playing games, you play as Paul Atreides son of Duke Leto Atreides.
The Emperor has sent you and your family to the planet Arrakis a. Dune to mine Spice. The Spice, called "Melange," is primo stuff. It prolongs life, expands consciousness, and enables Guild Navigators to "fold" space to make the starships travel anywhere without actually moving. Whoever controls the Spice, controls the universe! Your primary task in the game is to fight the Harkonnens for control of Dune by recruiting the local Fremen warriors to your side.
Your ultimate goal is to help the Fremen achieve their dream of turning arid Dune into a flourishing planet.
You'll find that the action quotient is low in this game. You simply embark on various quests across the planet to find vital supplies and track down important personalities without much confrontation. Each quest does require you to interface with multiple characters, though.
Dune's graphics are simply stunning. They're possibly the best of any Sega CD game to date. Without a doubt, the BD flying sequences stand out, boasting great texture mapping. The great-looking cinematic sequences are dramatic, too, but they aren't very colorful. The sounds and music, as with most CD games, are fantastic. The music soundtrack has a nice variety. It sports an upbeat tempo with a Middle Eastern flair.
Synchronized speech helps bring life to otherwise lifeless characters. Unfortunately, the speech is somewhat marred by the inconsistent pronunciation of frequently used words, the most jarring being "Harkonnen. As appealing as Dune is to the eyes and ears, it takes its toll on your mind. At times, the game unfolds so slowly you feel yourself nodding off.
The controls, fortunately, jerk you awake with their smoothness. The slow game play means timing is not an issue, so control is easy. The only negative control quirk appears when you fly an Ornithopter. Sometimes the computer grabs control to follow the terrain and you don't know who's in charge.
Although Dune has a great story line, high-powered graphics, and some sweet sounds, the game play is a weight to the overall game play. Dune has bright spots, but it'll make you thirst for more. The story follows Emperor Frederick IV of House Corrino, who is desperate for some spice melange which can be found on Arrakis, a different planet. He wants the melange so badly for being able to pay off all his debt.
To achieve his objective, he offers the sole governorship of Arrakis to the Houses Atreides, Harkonnen and Ordos. After all the three Houses arrive on Arrakis, the war begins. The player controls a military commander from one of the three Houses.
He is allowed to choose his preferred House. The player has to establish an unoccupied territory on Arrakis in his first missions, and to harvest spice and defend against opponents.
Exactly like in the more popular games mentioned earlier, everything begins and extends from one building only. The player's objective is to capture enemy territories and to dominate Arrakis on the map.
The two other Houses will play together against you. The USB channel will both start and stop the playlist when you turn the channel on or off. Simply fill out the form below, and it will take you to the download link. Hot Key Pages - Create hot key pages for quick access to specified audio files. Create an unlimited amount of Hot Key pages with custom names.
Live Playlist - Create custom playlists for your live shows. Live Voice track - Quickly and Easily voice track your show live. Multi-Monitor Compatible - Connect 2 or more monitors, and place your modules anywhere on the screens, in exactly the format you want. User Profile Screens - Create custom user profiles, to quickly save the layout of your On-Air modules, the way you want.
Then quickly access that profile at any time. The 4th output is for cuing audio files. It will also automatically pull MP3 tag data, such as Title and Artist information. Touchscreen compatible - Will work with any Windows based touchscreen monitor. Play out Sound Card - Is capable of playing audio out a physical sound card. Radio Wave will only send your audio out your encoder as an internet stream, and is not suitable for terrestrial radio.
Standard Windows Network - Works on a standard Windows network infrastructure, and not require any special hardware or software to communicate over the network. Networked Audio Production - Allows audio files to be imported over the network into the On-Air computer software. For example, you can produce an audio file on a networked computer, and transfer over the network to the On-Air computer, and the automation software will recognize the addition of the audio file.
Compatible - Will work with most major internet streaming services. Learn more. Podcasting - Can be used for creating podcasts, and then uploaded to your website or service. Spot Logs - Create spot logs to see what and when spots played.
Online Tutorials - Online training tutorials, that are extremely helpful for learning the software. Answers will be giving within 24 hours on the next business day. Here are the steps to get your board repaired:. STEP 1 - Contact our support staff. They will help you to figure out what the best steps are for you. STEP 2 - Package your console and ship to our factory. Original packaging is best, otherwise be sure that there is at least 2 inches of padding on all sides.
Do not have any gaps in padding and be sure to fill the entire box with packing material. Contact our support division for a price. For this reason we recommend purchasing shipping insurance through your courier.
If we do not get a pre-paid shipping label, we will require payment for shipping prior to sending the board back. Prepayment may be required for your repair. Otherwise we will evaluate the repair, contact you with the provided phone number and let you know how much the repairs will cost. All repairs require prepayment. We will not be able to begin repairing your console until we have received payment in full. We pride ourselves on quick and effective repairs.
We will do our part to get the console repaired and shipped back on a timely basis. Be sure to follow steps 1 though 3 quickly so that we can get your board back on air. For this reason, we always highly recommend having a backup board. Please talk to our sales staff sales arrakis-systems.
A Except as expressly excluded herein, Arrakis Systems inc. B Equipment furnished by Seller, but manufactured by another, shall be warranted only to the extent provided by the other manufacturer. D The warranty period on equipment or parts repaired or replaced under warranty shall expire upon the expiration date of the original warranty.
F This Warranty is the only warranty made by Seller, and is in lieu of all other warranties, including merchantability and fitness for a particular purpose, whether expressed or implied, except as to title and to the expressed specifications contained in this manual.
Arrakis Systems assumes that its customers have on staff or access to competent technical personnel and adequate test equipment. If a product fails, Arrakis will first seek to ascertain the problem over the phone and solve it at the modular replacement level where we find the specific part s that have failed and repair or replace them.
This is the least expensive and time consuming solution for you. Depending on the circumstances and at our discretion, Arrakis will replace the specific PC board suspected to be at fault. If replacing PC boards does not resolve the problem, then the console is to be returned to the factory where it will we repaired and returned to you.
Repair time at the factory is normally two week days. If the customer chooses to repair the console in the field, then Arrakis will, at its sole discretion, send replacement parts under warranty. Arrakis can not warranty labor performed in the field. Shipping- The customer is responsible for payment for shipping to the factory. Parts returned to the factory freight collect will be refused.
Return shipping over and above the cost of UPS ground will be born by the customer. In the case of international shipments, all cost of shipping and duties are born by the customer, both to and from the factory. Under no circumstances will Arrakis replace a defective console with a replacement console.
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