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Adobe Certified Instructor shows how to create all kinds of games and have fun with ActionScript. He explains the principles of game design and development, then shows how to overcome game-making challenges to create all kinds of games. Todd teaches developers how to deal with case sensitivity, create dynamically moving enemies, add event listeners, determine a win or loss in a game, and add additional features and artificial intelligence.
Each set of tutorials covers how to build a game from scratch. Exercise files accompany the tutorials. Topics include: Understanding game develop….
What I did like others suggest when I wanted to play around with flash, was use Flex. Since I am too lazy to set it up from scratch, I used Flixel a retro 2d library and stripped it to all but its bare guts but at least it showed me how to set up my environment, and compile my project - which I find the hardest part of programming, getting to grips with a new toolchain - after that it's just another language. Some people tells me I misunderstood the question, but others tell me that its a nice answer, so I will let it stay, eventhough its not providing an answer for an alternative Flash editor - sorry about that.
With Flash I had to develop everything from scratch and spend a lot of time preventing people from decompiling my sourcecode so they could cheat. Dont take me wrong, I like Flash, but it wasnt made for Game-development, eventhough its possible. Unity3D has never been made to make "banners" or "movies", but is a pure crossplatform real-time game engine. You can choose from webplayer small plugin around 2 mb install that works on both MacOSX and Windows.
So, if you want to make sure that you develop on a gameplatform that also is "allowed" on Steve Jobbs iParanoid system, you should consider switching to Unity3D platform as I currently am. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.
Create a free Team What is Teams? Learn more. How can I develop Flash games without expensive software? Asked 11 years, 6 months ago. Active 5 years, 11 months ago. Viewed 17k times. Improve this question. Alconja Alconja 2 2 gold badges 14 14 silver badges 17 17 bronze badges. Add a comment.
Active Oldest Votes. Improve this answer. Logical Fallacy 4 4 bronze badges. Donate if you can and love it. The whole of devmag. Show 3 more comments.
Keyframe Keyframe 2, 1 1 gold badge 16 16 silver badges 22 22 bronze badges. The abilty to develop with generics is great for developing libraries.
An example of such code.
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